Released Combu 1.3

Combu 1.3 has been released on the store with new features that was long requested: in-game news feed and messages between players.

Take advantage of the new News feature to share your latest patch availability and release notes with your players, or notify them about your server down maintenance.

Add more social to your game with the new in-game Messages and allow your players to exchange private messages (though it’s “in-game” mail, not email), you could use the “public” messages for a chat system by polling at fixed intervals.

Combu 1.2.1 released

The new update 1.2.1 for Combu has been released. It adds new exciting features, first of all the new Achievements support: you can define as many achievements as you need for your game and define how to progress. As all other features, it’s as easy as register your callback for an event and call a method to load an achievement or send a progress.

The other new feature is the support to email registration and activation by code, you can configure your config.php to require email registration, multiple account per email and activation code before being able to login (you put the email message into a text/HTML file). This update also contains few minor bug fixes and optimizations.

To update to the latest version, please visit My Downloads if you purchased from Skared Creations website, or use Asset Store if you purchased from Unity3D.

combu 1.1.2 Release notes

The new update 1.1.2 for combu has been released, it fixes the table name for the CB_LeaderBoard_User class (CB_LeaderBoard_User::TABLE_NAME) in the web service library to reflect the table name created by the SQL creation script. This issue could have potentially bugged the method CB_LeaderBoard::PostScore, if your MySQL server was configured to work with case-sensitivity for the table names.

combu 1.1 Release Notes

A new version of combu has been recently released, adding new features to your favorite community tool:

  • Inventory storage: you can now store your players inventories with an unlimited number of items; each item entry can be customized with the use of customData, a Hashtable/map that you can use to store your flags (weapon condition, active effects, etc.)
  • User Files storage: you can now store files specific to a player, like screenshots or XML/JSON settings etc.
  • Minor bug fixes

Check out the official page! To download the updated package visit your Purchase History page.