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I see the option "Allow anonymous" when creating a leaderboard. Can you please point me in the right direction as to how I can use this?
Thanks!
Posted : 08/04/2018 10:10 pm
When the leaderboard has that flag then you can store the scores for that leaderboard in Unity with the overload that asks for the username (it's for games that don't require account registration):
CombuManager.platform.ReportScore("1000", "1", "username", (bool success) => { Debug.Log("Success: " + success); });
FRANCESCO CROCETTI @ SKARED CREATIONS
Posted : 08/04/2018 11:54 pm
Topic starter
Skared Creations said
When the leaderboard has that flag then you can store the scores for that leaderboard in Unity with the overload that asks for the username (it's for games that don't require account registration):<br />CombuManager.platform.ReportScore("1000", "1", "username", (bool success) => { Debug.Log("Success: " + success); });<br />
This is perfect! Thanks again.
Posted : 09/04/2018 12:37 am