Hi,
What's the impact (on sever side) if I run my game using Ping Interval Seconds = 0?
I currently notice my game is showing small hiccups on specific times while in action (which can cause the player to lose control of it's craft). Using the debug on Combu manager I'm seeing connection is made at that times with the server, hence I think the system is just pinging the server. I'm about to set the ping value to 0 but I'm wondering what the impact would be on the server side.
The pinging is basically used as trick to update the last action date/time (that is used to understand the online state of an account), so if you're fine with it you can disable the pinging by setting the interval to 0 if you need, or increase the ping interval.
FRANCESCO CROCETTI @ SKARED CREATIONS