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virtual void | Authenticate (ILocalUser user, System.Action< bool > callback) |
| Authenticates the user. More...
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virtual void | Authenticate (string username, string password, System.Action< bool, string > callback) |
| Authenticates the user with specified username and password. More...
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virtual void | Authenticate< T > (string username, string password, System.Action< bool, string > callback) |
| Authenticates the user with specified username and password using the specified profile class. More...
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virtual void | Authenticate (ILocalUser user, System.Action< bool, string > callback) |
| Authenticate the specified user. More...
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virtual void | LoadUsers (string[] userIDs, System.Action< IUserProfile[]> callback) |
| Loads the users by Id. More...
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virtual void | ReportProgress (string achievementId, double progress, System.Action< bool > callback) |
| Reports the progress of an Achievement expressed as percentage. The progress will be multiplied by 100.0 and finally rounded to int. More...
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virtual void | ReportProgress (string achievementId, int progress, System.Action< bool > callback) |
| Reports the progress of an Achievement. More...
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virtual void | LoadAchievementDescriptions (System.Action< IAchievementDescription[]> callback) |
| Loads the achievement descriptions. More...
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virtual void | LoadAchievements (System.Action< IAchievement[]> callback) |
| Loads the achievements. More...
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virtual void | LoadAchievements< T > (System.Action< T[]> callback) |
| Loads the achievements. More...
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virtual IAchievement | CreateAchievement () |
| Creates the achievement. More...
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virtual void | ReportScore (long score, string board, System.Action< bool > callback) |
| Reports the score of a Leaderboard. More...
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virtual void | ReportScore (string score, string board, System.Action< bool > callback) |
| Reports the score of a Leaderboard. More...
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virtual void | ReportScore (string score, string board, string username, System.Action< bool > callback) |
| Reports the score of a Leaderboard. More...
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virtual void | LoadScores (string leaderboardID, System.Action< IScore[]> callback) |
| Loads the scores of a Leaderboard. More...
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virtual void | LoadScores (string leaderboardID, int page, int countPerPage, System.Action< IScore[]> callback) |
| Loads the scores of a Leaderboard. More...
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virtual ILeaderboard | CreateLeaderboard () |
| Creates the leaderboard. More...
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virtual void | ShowAchievementsUI () |
| Shows the achievements UI. Requires achievementUIObject and eventually achievementUIFunction set in order to work. More...
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virtual void | ShowLeaderboardUI () |
| Shows the leaderboard UI. Requires leaderboardUIObject and eventually leaderboardUIFunction set in order to work. More...
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virtual void | LoadFriends (ILocalUser user, System.Action< bool > callback) |
| Loads the friends of localUser. More...
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virtual void | LoadScores (ILeaderboard board, System.Action< bool > callback) |
| Loads the scores of a Leaderboard. More...
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virtual bool | GetLoading (ILeaderboard board) |
| Gets the loading state of a Leaderboard. More...
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virtual void | SetLocalUser (User user) |
| Sets the local user. For internal use only (e.g. User.Authenticate), it's not recommended to call this method directly. More...
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virtual void | Logout (System.Action callback) |
| Logout localUser. More...
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virtual void | LoadScoresByUser (string leaderboardId, User user, eLeaderboardInterval interval, int limit, System.Action< Score, int, string > callback) |
| Loads the scores of a Leaderboard by user. More...
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Combu Platform implementation of Unity built-in Social interfaces (ISocialPlatform).